Best available flip
Loading…
Calculating current spreads
IDLE CLANS TOOLS
Best available flip
Calculating current spreads
Tracked items
—Current market listings
Profitable spreads
—Before market tax
Favorites
0Stored on this device
DAILY PRODUCTION BRIEF
Finding today's strongest max-production options…
BEST OVERALL TODAY
Comparing production skills
HOW THIS PAGE RANKS ITEMS
Daily picks prioritize estimated GP per production hour using current player-market prices. They are a quick “what should I run?” snapshot, not a guarantee that every item will sell at the displayed price or volume.
LOCAL MARKET ARBITRAGE
Loading wiki vendor values and player-market listings…
| Rank | Item | Current sell price | Wiki vendor value | Profit / item | Return | Available at lowest sell | Immediate profit |
|---|
Comparing player listings with local sell values…
Local sell values are bundled directly with this deployment from the Idle Clans game-data snapshot. The calculator can compare either the live lowest sell listing (Immediate mode) or highest buy order (Deferred mode) against the item’s built-in BaseValue; items flagged as unable to be sold to the game shop are excluded.
LIVE PLAYER MARKET
Loading market data…
Loading live prices…
Try changing your search, view, or market filters.
BREWING ANALYSIS
Preparing recipe and market data…
INVESTMENT CALCULATOR
| Rank | Potion and recipe | 7-day price | Weekly demand | Cash cost | Cash profit | Economic profit | Profit / hour | Projected week |
|---|
Analyzing potion market data…
Weekly demand uses seven-day transaction volume when returned by the public history API. When that volume is unavailable, the calculator labels and uses a seven-day projection from the comprehensive endpoint's one-day trade volume. “Use Farming Calculator” charges the expected seed cost per harvested crop, while Inventory removes direct cash cost. Both retain the crop’s market value in economic cost.
FARMING ANALYSIS
Calculating seed costs and expected crop value…
| Rank | Crop | Seed cost | Expected yield | Sale value | Expected seed cost | Profit / seed | Cycle time | Profit / hour |
|---|
Analyzing crop and seed prices…
Expected seed cost accounts for Farming Trickery's chance to save the seed. Expected yield is five crops per seed, increased to 5.25 when Farming gloves are enabled. Speed boosts affect profit per hour but do not change profit per seed.
MINING ANALYSIS
Calculating live ore sale values and production rates…
| Rank | Mineable ore | Level | Unit sale price | Expected output | Value / action | Adjusted time | Actions / hour | Sale value / hour |
|---|
Analyzing ore prices…
Mining gloves are represented as 1.05 expected ore per action. Guardian's Lamp adds 0.20 expected Coal when mining Gold ore or any higher-level ore. Gear, jewelry, pickaxe, and cape speed bonuses stack additively; Gatherers applies as its separate 5% gathering-speed factor.
CARPENTRY ANALYSIS
Calculating live log costs and plank values…
| Rank | Plank | Level | Log cost | Gold cost | Output | Sale price | Profit / plank | Time | Profit / hour |
|---|
Analyzing plank margins…
Profit uses one log plus the Carpentry gold cost after Plank Bargain. Gloves are modeled as 1.05 expected planks per action.
WOODCUTTING ANALYSIS
Calculating live log values…
| Rank | Log | Level | Unit price | Expected logs | Mallet bonus | Value/action | Time | Actions/hour | Value/hour |
|---|
Analyzing log values…
The Lumberjack is modeled by expected double-log rate. Gloves stack with it. Guardian's Mallet adds 0.10 expected matching plank per action.
OVERNIGHT SETUP
Plan what your main character and two alts will do while you are away.
CHARACTER 1
CHARACTER 2
CHARACTER 3
MORNING CHECKLIST
Night plans are stored in this browser with localStorage. They stay private to this device and do not automatically sync elsewhere.